Streep
Project Overview
Streep is a puzzle adventure game, in which the player plays as a pen that’s done with coloring inside the lines. It’s time to bring back color and remind the world of the power of creativity.
I worked on this project as a part of my internship at Sticky Table, where I joined the team as a generalist. I contributed to a wide range of areas, which allowed me to strengthen my skill set – from 3D modelling, shader and vfx creation, environment dressing to icon and steam cover art design.
My Contributions





Stylized Asset Creation
I was responsible for creating a variety of stylized 3D assets that matched the game’s playful and colorful visual identity.
I modeled, unwrapped, and textured furniture, props, modular building elements, and key environmental pieces—focusing on clean topology and visual clarity.
Working within a defined style pushed me to think more intentionally about shape language and contrast, and to design assets that were not only appealing but also optimized for gameplay readability.
You can see all assets on my ArtStation.
Shader & VFX Work
My work included water and ripple shaders, ink splashes, ice surfaces, force fields, jump VFX—each designed to support gameplay feedback or environmental storytelling.
I focused on making shaders adjustable, reusable, and performance-friendly within Unity’s pipeline, often balancing readability with visual flair.
These tasks deepened my technical skills and became some of my favourite creative challenges during the internship.









Icon Design
From tutorial prompts to collectible indicators, I explored different design approaches and iterated based on in-engine testing and feedback.
One key challenge was ensuring clarity at small sizes, which taught me how to simplify shapes while preserving personality. This process sharpened both my visual communication skills and my confidence in handling stylized 2D elements.



Steam Cover Art
I was responsible for designing the main capsule artwork for Streep’s Steam page, from early thumbnail sketches to the final rendered image.
The goal was to capture the game’s spirit—playful, colorful, and a little rebellious—while staying clear and eye-catching at various storefront sizes.
I explored composition and contrast refining the piece through multiple iterations based on feedback from the team.
Key Skills Developed
- Stylized asset creation for real-time environments
- Cover art and icon design for marketing and UI
- Quick adjustment to an established pipeline
- Efficient teamwork in a professional setting
- Fast iteration on concept and visual design
- Shader and VFX creation in Unity

Technical Details
- Internship Duration: February 2025 – June 2025
- Tools Used: Unity 2022.3.20f1, HackNPlan, Krita, Substance Painter, Maya, Blender









